In development
Roadmap
Development order only. No dates. Every phase is planned; statuses change only when verified.
- Planned
- In Development
- Testing
- Completed
- Released
- Acceleration and braking
- Automatic and manual transmissions
- Engine RPM simulation
- Realistic engine audio
- Gear shifting
- Suspension and handling
- Vehicle cameras
- Speedometer and tachometer
- Keyboard and controller support
Some circuits may have dramatic jumps and unconventional layouts.
- Circuits
- Elevation changes
- Banked turns
- Bridges and track crossings
- Pit lanes
- Starting grids
- Checkpoints
- Lap timing
- Spectator areas
- Dedicated racing servers
- Lobbies
- Matchmaking
- Countdowns
- Vehicle sync
- Race results
- Finishing positions
- Friends and parties
- Returning to the KLYRA Social Hub
- Racing lines
- Cornering and braking
- Overtaking
- Collision avoidance
- Adjustable difficulty
- Filling empty positions
Targets, not guarantees.
- 2 circuits
- 4 vehicles
- 8 racers including bots
- Quick Race
- Time Trial
- Multiplayer Race
- Race HUD and results
- Basic leaderboards
Potential additions.
- More vehicles and circuits
- Qualifying
- Championships
- Driver rankings
- Tuning
- Liveries
- Pit stops
- Tire wear
- Spectator systems
- Replays
Its own visual identity and progression, sharing technology with Redline Pro.
- Urban environments
- Night racing
- Highway races
- Sprint races
- Drifting
- Customization
- Performance upgrades
- Street reputation
- Multiplayer street racing
- AI opponents
Ideas only.
- Rally
- Off-road
- Drag
- Endurance
- Stunt
- Demolition
- Community-created circuits
KLYRA: Redline is in development. Car images are renders of in-development models, not gameplay. Everything here can change.