Vehicle foundation
Acceleration and braking, automatic and manual transmissions, engine RPM simulation, realistic engine audio, suspension and handling.
In development
What Redline is being built around. Everything here is planned. See the roadmap for the order.
Acceleration and braking, automatic and manual transmissions, engine RPM simulation, realistic engine audio, suspension and handling.
Vehicle cameras, speedometer and tachometer, keyboard and controller support.
Elevation changes, banked turns, bridges and track crossings, pit lanes, starting grids and lap timing.
Dedicated racing servers, lobbies, matchmaking, friends and parties, then back to the KLYRA Social Hub.
Racing lines, overtaking, collision avoidance and adjustable difficulty, filling empty grid positions.
Quick Race, Time Trial and Multiplayer Race are the targets for the first Redline Pro release.
Urban environments, night racing, highway and sprint races, drifting, customization, performance upgrades and street reputation.
The cars in the Garage are the in-development game models, with opening panels.
KLYRA: Redline is in development. Car images are renders of in-development models, not gameplay. Everything here can change.